No Figma, I won't fit in your little box

blog.nordcraft.com

23 points by AndreasMoeller 5 hours ago


agedclock - 2 hours ago

> Once upon a time, design and code worked as one. Web designers would imagine beautiful designs and turn them into beautiful websites with HTML and CSS.

This was never the case and in fact a rewriting of history. My first "proper" job in web development was taking a PSD from a designer and turning that into a XHTML template. Quite a lot of the time the designs looked nice in Photoshop but were almost impossible to implement (at least in CSS 2).

I've worked in several since then and most were using Photoshop to create designs or design guidelines to pass over the developers. I used to "cut up the design" and then implement into XHTML template and controls. This was pretty much the norm everywhere if the company cared about how the website / webapp looked.

There were some frontend designer types that would write code, but I've met actually two of them during my career as a dev that was heavily front-end focused until 2023.

Arainach - 2 hours ago

This is just an ad that doesn't even describe what their proposed solution is.

"We don't like Figma. We don't like designers and developers being split. So we built and are selling.... Another tool for mocking UI designs"?

asnyder - 23 minutes ago

Seems to be missing quite a bit of the history. As many here mention there was an entire ecosystem of tools to convert PSDs to HTML such as CSSHat, Engima64, etc. and it's evolution into Avocode, Sketch, Zeplin, Invision Craft & Inspect and other preview/prototyping/inspect/export tools.

Eventually all roads led to Figma somehow, which honestly I would've never expected. Still surprised Figma became Sketch before Sketch could become Figma.

Hexigonz - an hour ago

As others have pointed out, this should have been a showHN, but the article is vague enough that it wouldn't have garnered attention as a showHN. Furthermore, the post inflates the problems of design handoff to try and sell a no code editor environment. Yes, I'm aware that the platform enables coding capabilities, but plenty of no code tools can.

If you want to get into the shortcomings of Figma when it comes to hand off, I'm more than happy to have that conversation. Units that aren't valid in the CSS spec? Sure. Vector tools leading to things that are only achievable through clip path and masking? You bet. But claiming that designers and developers should have the same job when they're completely different skill sets and claiming that both roles are using the wrong tools to get the job done is no way to sell your product.

makeitdouble - an hour ago

The problem as described:

> Designers would go into a design team and draw user interfaces. Developers would go into a dev team and write code. And thus, the hand-off was born.

Which is exactly what Figma solves and why it's so valuable.

Figma is the place where the UX team and dev team meet and discuss, specify design and behavior together through back and forth, and helps the dev team move from there with exactly what they need.

Nordcraft might want to be the next Figma, as it's apparently a lucrative position provided you execute incredibly and capture most of the market. But how they describe it they're not properly assessing or representing any of the current reality.

I kinda wonder what it would need to achieve to be significantly different from Figma. Perhaps if it was actually a whole production runtime where designers define front layers and the dev team codes binds them to a backend ? Basically a WordPress competitor ?

zenethian - 41 minutes ago

How does this compare to something like Storybook?

bippihippi1 - 2 hours ago

can you use css in the design tool? a designer needs to learn some way of specifying layout and interactivity so it might as well be css

croisillon - an hour ago

i wonder why it's so hard to find that they are based in Denmark if half their name is based on that ; sounds like an interesting project!

exodust - 25 minutes ago

I didn't notice at first but it's one of those "blog post ads", concluding with "it's time".

Time for what? To click the "open app" button? Okay, so I clicked.

It doesn't open app. A button labelled "open app" should do what's on the tin. Instead it prompts for sign-up with terms and conditions warnings. I'm out.

Just open the app without sign-in! Why not? Too hard? Too scary? You can haggle for sign-up later. Let's see what you have right now, under the button labelled with a promise that I expect you to keep. Lying to me on page one is not a good start.

Here's an example of a web app that does it right. The button "start using Photopea" isn't a lie: https://www.photopea.com/

- 5 hours ago
[deleted]
etchalon - an hour ago

What the hell is this article talking about? Designers used to hand development teams PSD files. Or Illustrator files. Or, in the golden times, Fireworks files. Designers rarely handed us CSS and markup.

... did this person just start in the industry like three years ago?