Show HN: Swapple, a little daily puzzle on linear reversible circuit synthesis

swapple.fuglede.dk

71 points by fuglede_ 4 days ago


ollysb - 3 days ago

I found the instructions pretty confusing because you're not actually moving anything. You're combining the first selected row/column with the second selected row/column and replacing the second with the result of the combination.

dooglius - 3 days ago

The 'i' has more background:

> The game is inspired by the synthesis of linear reversible circuits; a problem in reversible and quantum computation. Here, the goal is to construct a target operation, the target pattern in Swapple, using a sequence of simpler operations, specifically controlled NOT (CNOT) gates, which flip the state of a target bit if and only if a control bit is set. In Swapple, each row and column operation corresponds to applying a CNOT gate. Your task is to find a sequence of these gates, i.e. a circuit, that transform the initial configuration, corresponding to an empty circuit, into the target configuration. Moreover, finding one of the shortest sequences of moves to achieve this goal corresponds to finding one of the most efficient circuits that implements the desired operation.

cpcallen - a day ago

Seems interesting but for some reason on Chrome on my iPhone 13 mini the page is too big for the screen: I have to pinch zoom out to see the X that dismisses the instructions, and can't scroll the about page.

Did you make some assumptions about the minimum window / screen size based on oversized modern smartphones, forgetting that lots of us still cling to more reasonably sized older devices?

Chinjut - 3 days ago

Note that two matrices (of the same dimensions) can be transformed into each other if and only if they have the same rank.

A (non-optimal, but straightforward) procedure for doing so is like so: First, use Gaussian elimination row-wise to put any matrix into reduced row echelon form. One can now use Gaussian elimination column-wise to transform the matrix into a 2x2 block matrix whose upper-left block is an identity matrix (of size corresponding to the rank) and whose other blocks are zero. Since all moves are invertible, any two matrices of the same rank are thus connected via the same such block matrix.

In general, it is necessary to use both row and column moves. However, if both matrices are square with full rank (as in today's puzzle), one can just use row moves (or just as well, just use column moves), using just Gaussian elimination. More generally, one can just use row moves iff both matrices have the same row space, and similarly for columns.

MisterMusion - 3 days ago

Enumerating all 7-Move solutions of today's puzzle, I expected some kind simple pattern, like some key moves with a few permutations. I found that it is far more complex:

- there are 1536 solutions

- almost all moves are useful, non are required

- for every row-xoring move there is exactly one column-xoring move that appears in the same number of solutions (and no move appears twice in a solution)

Here is the number of solutions a move appears in (0-based indices):

  C3→2    R2→3    0
  C3→1    R2→1    82
  C2→0    R3→0    93
  C0→3    R0→2    163
  C2→1    R3→1    342
  C1→3    R1→2    426
  C1→2    R1→3    558
  C3→0    R2→0    614
  C2→3    R3→2    640
  C1→0    R1→0    726
  C0→1    R0→1    810
  C0→2    R0→3    922
pekim - 3 days ago

So if I'm understanding it correctly, it applies an xor operation on the pairs of cells. For example, click column A then column B. For each of the pairs of cells in the two columns, it performs B = A xor B.

jmkd - 3 days ago

Neither the instructions nor the interface helped me to understand what I was doing or how to achieve it, for example I don't understand why if I click a row I can't click a column next, and vice versa. From which I can only conclude that it's just not for my sort of brain.

However I'm sure there is a diverting puzzle game in here somewhere. I wonder if you used narrative language and symbolism unrelated to linear reversible circuit synthesis (but kept whatever mechanic is important) an average player might be able to grasp it more easily?

merelysounds - 3 days ago

Spoiler warning, this comment contains a solution, this is your chance to stop reading, especially if you didn’t have a chance to play yet.

With 8 moves and rows only: 2->1, 1->2, 2->1, 3->2, 2->3, 4->3, 4->1, 1->4.

A more efficient solution should be possible; did anyone find any?

gus_massa - 3 days ago

13 moves (I guess it's too inefficient :( )

Feature request: I was expecting an animation (three stars and confeti!) or at least a congratulation message when I won.

d--b - 3 days ago

Oof, it's brutally hard!

arjvik - 3 days ago

Reminds me of the row-echelon form algorithm we learned in algebra!

nickcw - 3 days ago

Hmm, Gaussian elimination over GF(2). Let's go!

...Some time later... This is quite hard!

I think thinking about this puzzle as Gaussian elimination is not helpful!

I think the controls would work better if you dragged the row/column onto the one want to change.

dandanua - 3 days ago

10 moves, still not optimal