The Unknown Genre in Videogames [video]

youtube.com

11 points by msephton 4 days ago


genewitch - 10 hours ago

I haven't played any of these games, not a one; however, i'm wondering if anyone else that watched this has examples from, uh, the last 15-20 years.

I think most of the qualifications are met by Escape Velocity(all 3), for instance; but it doesn't look like any of the games they mention! 2d/2.5d top down, open world and free roaming exploration, in game persistence, future setting, gun combat but you don't have to even have guns on your loadout, emergent situations (i assume based on gameplay), slow pace (you spend a lot of time travelling and finding resources) - and therefore "not constant action" - large inventory (depending on ship), there's dialog, resource management, and survival. It ticks most of the boxes, but was made a decade after most of the games they mention, is a "space game", etc.

If there's anyone more in tune with genre delineation, i'm interested in other games that meet most, if not all, of their criteria. I have no nostalgia for the style/look/engines used in the old games, and as such, i probably won't play any of them to understand the "qualia".